About

Andreas Wilcox

Andreas Wilcox

Hello! I'm an enthusiastic tech nerd who loves coding, game development, 3D modelling and 3D printing. I love anything creative and I have too many ideas and projects than is feasible to finish.

I'm also the founder of Anwilc, a company dedicated to consulting and project development in the previously mentioned categories. It's essentially the business extension of myself.

Below is a summary of the different things that occupy my time. Occasionally I write blog posts about whatever I'm doing or what I've created.

Programming

Programming

Coding has been my creative outlet for a long time and I've find that it is such a fun way of creating functionality out of a few lines of text. Either on my own projects and games or on professional software for various different customers.

I started out with creating desktop applications in C# or C++ but I've pivoted slightly towards web development in recent times which means Typescript, Node, Angular or Vue combined with hosting using Nginx and Docker.

As a consultant I've previously worked with companies such as Epiroc, CAB Group, Emberlink and Mjukvarufabriken where I've worked on both desktop and web applications.

I've also worked on a number of my own applications, most of which can be found on Github. The ones I'm most proud of are Camp Explorer and Leitner Calendar.

Camp Explorer

A search tool I created after finding it difficult to filter music on Bandcamp by combinations of different genres. It was built using Javascript and Angular for the frontend with Docker, Node and Elasticsearch for the backend.

Leitner Calendar

A simple page just for keeping track of which Leitner cards to review each day, made with Vue.js and hosted by Nginx and Docker.

Game development

Game development

Playing and creating games in some form or another has always been a passion of mine. From making levels in Duke Nukem 3D to making small odd games in Unity, I just love creating interactivity and testing out new ideas.

I make them part time when I'm not doing my main job of coding and over the years I've built up a small library of games. All of them are free to play since I haven't finished anything to a level where I would actually ask money for it.

In general I prefer working in 3D using Unity and Blender with Photoshop for textures but I've grown to like FNA and previously I've worked with Adventure Game Studio & Craft Studio.

Check out the different games I’ve made at itch.io.

3D printing

3D printing

Since early 2018 I’ve delved deep into the world of 3D printing, owning my own Original Prusa i3 MK3 printer.

At the start I mostly printed other peoples models but I've started making a few of my own designs. Finding things I can improve in my surrounding with a simple model and print is incredibly satisfying.

It has helped alot that I've already known 3D modelling from my time making games. Though now I've started getting into Constructive Solid Geometry using Fusion360. And in late 2018 I did a smaller prototype print run for Suzuki Wire in Örebro.

I’m open for helping companies both design and print prototypes or limited run items. I can both be part of the design process or just take a modell and print it in whatever material the customers want.

To see several of my own designs and different items I’ve printed check out my Thingiverse page.