Captivated by Fallout
I remember a thought I had while playing Fallout 3; what would happen if someone stumbled upon a large warehouse with unopened bottles. So many caps free for the taking but would that person just sit and remove caps all day?
Me and my brother are both waiting impatiently for Fallout 4 to be released. As it was my brothers birthday yesterday I d...
Tagging along
I’ve been a pretty avid fan of Bandcamp for the last couple of years. It’s free to listen online and if I really like something I can buy it and get it DRM-free. And there’s a lot of mostly unknown but great stuff just waiting to be found but I’ve found it hard to sort it all out at times. Sure, it’s been possible to search for individual tags s...
Completely reworked prototype
I mentioned in a previous post that I was busy rewriting the code for MicroTactics. At the time the code was a mess, barely holding itself together so when tasked with adding basic AI it would just be to hard without a complete rewrite. It sure took a lot longer than I initially estimated and it didn’t help that I had to learn Entity system arc...
Bringing back early 3D
Most people have seen pixel art grow into popularity over the last 10 years and it’s not surprising. People grew up with the 8-bit style games and have very fond memories of those games and a lot of them strive to recreate the experiences they grew up with. So it’s not surprising that people growing up during mid 80’s to mid 90’s would make game...
Making a textured model
So these last couple of weeks (sorry for no posts) I’ve been getting into the workflow of making textured 3D models. So far I’ve used flat-shaded models as seen in The Little Power Plant and MicroTactics which means I’ve used single colored textures for the models. So of course, the simplest texture you can have is a diffuse one which is just pu...
Switching architecture
As I mentioned in the last post I’ve been rewriting the code in MicroTactics because well… it was pretty terrible. It started as a prototype which meant I just crammed functionality in as I went along so when I wanted to add AI squads the player input code was so tangled with the squad code that it would require quite a rewrite anyway. And I’ve ...
Creating a game controller
Considering how technical that last post got I thought I should add something more easily digestable. Like the current side project I have where I’m creating my own game controller! Why would one ever want to do that you might ask.
Well, I have always been fascinated by game developers who’ve created special controllers for their games, it adds...
Old school low resolution
I’ve been busy rewriting a lot of code and functionality recently so I haven’t had much to show for the last week but I have fiddled with shaders in Unity. I’ve recently become pretty fond of the low resolution style of graphics found in Playstation 1 games, especially after trying out the short game Bernband shown below.
So a while ago me an...