Writing

Easter release

I hope your easter has been good so far. Well, it’s about to get better! Maybe. Depends on how much you love my weekly releases. This week I got a bunch of stuff done including health, game over state, score (though fixed startamount), highscore-list (only my name is shown currently), enemies and a bunch of other small tweaks. I’ll stop rambling...

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Now with extra carnage

It’s friday again! Most of this week has gone into learning about shaders and how to make them but I don’t have anything to show for that, though I might write something about what I’ve learned in another post. But I did fix the city generation bug and I got collision working in the game! So now you can knock over all those trees and crush build...

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Take a friday stroll

It’s friday and this time I actually have something for you. Left-click in front of the machine to change direction and enjoy your stroll through the virtual city! There’s no collision handling currently so it’ll just pass through any buildings for now. If you want to be in the rampage mood then I recommend you play Feuer Frei by Rammstein while...

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Where is the friday release?

As I mentioned last week I said I would be releasing weekly builds of the game for play. So where is it you might ask. Well, I was hoping to have the current feature I’m working on done and usable by friday but that obviously didn’t happen. The feature I’m talking about is city generation. For the second part of the game where you’re stomping...

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Friday release

I promised you a release yesterday and here it is! Keep in mind, the game still has quite some ways to go still. The game has no sound or music so I recommend you put something on while you play, why not Floex for example? Most likely it won’t be very obvious how things work in the game currently so I recommend you read my second to last blog-po...

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The current project part II

Two quick notes before I get into the meat of this post. One, I’m going to try to put up work in progress versions of the game each week so tomorrow (friday) you’ll be able to play the part described in the last post. Do note that the game is still pretty rough, I hoped I would get further during the last two weeks. Second, this post will get sp...

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The current project

I think it’s high time I start talking a bit more about the project I’m working to get into the game making workflow. As I mentioned in my first post this was planned to be a shorter project, spanning two weeks or so but has already taken longer. The idea of the game came to me when I was walking past the power plant Åbyverket here in Örebro abo...

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Progress report

Gosh, it’s been a while hasn’t it? It is high time for me to write a little about what I’ve been doing the last couple of weeks. As I mentioned in the first post I’m currently working on a shorter project to learn and get into the tools and workflow for creating a game. I’ll write more about that project in an upcoming post but I’ll take a momen...

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